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IE11或将支持WebGL?泄露版Windows Blue现端倪

IE动态 互联网 2013-03-28 阅读(1299)
想必大家都已经知道微软下一代操作系统 Windows 8 Blue build 9364 在上周遭到泄露,其中也当然包含新版的Internet Explorer 11。国外开发者在研究泄露版的IE11时发现,尽管仍然无法运行WebGL实例,但这个版本的IE浏览器却意外的内置了一个叫做“WebGLRenderingContext ”的对象,其接口包括如下:
canvas, drawingBufferHeight, drawingBufferWidth, activeTexture, attachShader, bindAttribLocation, bindBuffer, bindFramebuffer, bindRenderbuffer, bindTexture, blendColor, blendEquation, blendEquationSeparate, blendFunc, blendFuncSeparate, bufferData, bufferSubData, checkFramebufferStatus, clear, clearColor, clearDepth, clearStencil, colorMask, compileShader, compressedTexImage2D, compressedTexSubImage2D, copyTexImage2D, copyTexSubImage2D, createBuffer, createFramebuffer, createProgram, createRenderbuffer, createShader, createTexture, cullFace, deleteBuffer, deleteFramebuffer, deleteProgram, deleteRenderbuffer, deleteShader, deleteTexture, depthFunc, depthMask, depthRange, detachShader, disable, disableVertexAttribArray, drawArrays, drawElements, enable, enableVertexAttribArray, finish, flush, framebufferRenderbuffer, framebufferTexture2D, frontFace, generateMipmap, getActiveAttrib, getActiveUniform, getAttachedShaders, getAttribLocation, getBufferParameter, getContextAttributes, getError, getExtension, getFramebufferAttachmentParameter, getParameter, getProgramInfoLog, getProgramParameter, getRenderbufferParameter, getShaderInfoLog, getShaderParameter, getShaderPrecisionFormat, getShaderSource, getSupportedExtensions, getTexParameter, getUniform, getUniformLocation, getVertexAttrib, getVertexAttribOffset, hint, isBuffer, isContextLost, isEnabled, isFramebuffer, isProgram, isRenderbuffer, isShader, isTexture, lineWidth, linkProgram, pixelStorei, polygonOffset, readPixels, renderbufferStorage, sampleCoverage, scissor, shaderSource, stencilFunc, stencilFuncSeparate, stencilMask, stencilMaskSeparate, stencilOp, stencilOpSeparate, texImage2D, texParameterf, texParameteri, texSubImage2D, uniform1f, uniform1fv, uniform1i, uniform1iv, uniform2f, uniform2fv, uniform2i, uniform2iv, uniform3f, uniform3fv, uniform3i, uniform3iv, uniform4f, uniform4fv, uniform4i, uniform4iv, uniformMatrix2fv, uniformMatrix3fv, uniformMatrix4fv, useProgram, validateProgram, vertexAttrib1f, vertexAttrib1fv, vertexAttrib2f, vertexAttrib2fv, vertexAttrib3f, vertexAttrib3fv, vertexAttrib4f, vertexAttrib4fv, vertexAttribPointer, viewport, …
也就是说,在IE11中WebGL接口已经被定义完成,但是功能上还无法使用。那么这是否以为着未来的IE也会支持WebGL呢?在IE10正式版尚未发布的时候,网上曾有消息表示IE将会支持WebGL标准,IE10发布后仍不见WebGL的影子。但无论如何,面对已是明日黄花并且相对孱弱的Silverlight,微软的确需要一个网页图形解决方案,并且是时候做出抉择了。 via:HiWebGL

标签:IE动态WebGLIE11Windows Blue

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